- 40th year Ruby Challenge
- Will you accept the 40th year Ruby Challenge? This is a round robin tournament, open to the first 41 people who sign up. This means everyone has 40 fights. Each fight will be to one point and will last three minutes before the next fight starts. This will be a grueling challenge and everyone who enters and finished will receive a commemorative token. The winner of the tournament will be the fighter with the most points. Start conditioning now!
- William Marshal Tournament
- This high persona tournament will be fought in the 12th Century style of melee honoring William Marshal. All participating combatants must conform to the weapon and Armour Standards of the tournament outlined below. The tournament will consist of three rounds of melee 15 minutes each with 5 minute break between to hydrate or settle ransoms. Teams will be chosen at the beginning of the tournament. We will attempt to make the sides even and fair as well as attempt to keep whole units together. Changing sides is permitted.
Once a combatant is bested they take a knee and count to 30 (this does not have to be out loud). During this time an opponent may escort the combatant to the resurrection point for Ransom. If not escorted by the time runs out, they are allowed to return to their own resurrection point. There will be two people on either side to record the ransoms. The suggested ransom is between $5 - $20 in value and should be fitting of one’s station. The terms must be agreed upon by both parties.
- No visible plastic, including and not limited to baskets hilts.
- No visible sneakers or modern Footwear.
- Armour should be from 1000-1250. Surcoats are highly recommended.
- Middle Eastern and European armor only. No Japanese, Chinese, etc.
- Closed face helmet may ignore face thrusts.
- No flamboyant duct tape is allowed (ie. Hello Kitty duct tape).
- Polearms are six feet and under. Must have a head or a proper profile (Subject to approval). ie. no unpadded polearms.
- Shields must be painted, heraldry is recommended.
- Spears, daggers, axes, maces and great swords are welcome. No Madous.
- Eleanor Aquitaine Clause: a member of the gallery can provide Ransom and is encouraged to do so. Especially if you deem the combatant worthy.
- Newcomer’s tournament
- This year's newcomer’s tournament is going to be big. With the support this year's tournament is getting from the Centurions and Knights this is shaping up to be a really well attended. We are getting donations from many people that want to support our newcomers, so our prize pool is going to be tremendous.
- For the fighters we want to make sure they are getting as much fighting in as we can. So we have decided to break the combatants into pools. Each combatant will fight every other person in their pool. After a few pools of various weapon styles, the highest scoring combatants will be placed into a bracketed tournament to choose the victor. Get ready, embrace versatility, and prepare for lots of fun!!
- Viking Raid
- This event is Based on the Raids of the Norse King Harald Hardrada against the Danish King Sweyn II in the years around 1050. All gear and behavior for this Deed should be chronologically appropriate for the Scandinavians of the Viking Raid era, being portrayed from roughly the 9th to 11th Centuries. Fighters are not required to have a Viking appearance, but are strongly encouraged to do so.
- All warriors should bring a minimum of one piece of period appropriate loot to contribute towards the “treasure hoard.” Sides will be determined and each will present their loot to the MIC which will be distributed after the battle. The commanders will disperse the loot won to their warriors as they see fit. Bringing extra loot to be given directly to worthy opponents and assisting marshals, chirugeons, water-bears, etc.. is highly encouraged. Your loot is required for entry into the raid.
- The raid will use standard SCA blow acknowledgment, with the following additions:
- All combatants are considered engaged at all times.
- Bodily contact and “body checks” are legal but should be of a controlled nature.
- Opponents knocked to the ground may be “pinned” with a spear by applying firm pressure with the thrusting tip, warriors struck in such a way are dead regardless of armor worn.
- Becoming unarmed does not render you helpless and no hold will be called. If you do not have a secondary, you may recover a weapon from the field, yield or run.
- Strikes to the leg will render the fighter incapacitated.
- Thrusts to the leg will allow the fighter to fight from a kneeling position.
- Shields may be used passively if slung across the back in a period manner.
- STRIKING WITH SHIELDS, HAFTS, OR WEAPON GUARDS IS NOT ALLOWED.
- INTENTIONALLY TRIPPING OPPONENTS IS NOT ALLOWED.
Dane Axes (two-handed axes):
- Warriors may accept 2 strikes in rapid succession to the top of the helm before death.
- The top of the helm is considered proof against thrust.
- Warriors may accept 2 strikes in rapid succession to areas covered by chain maille or lamellar before death.
- Chain maille or lamellar is considered proof against thrust from single-handed weapons.
- Chain maille or lamellar is considered proof against thrust from two-handed axes.
- Chain maille or lamellar is NOT considered proof against thrust from spears.
- Dane axes only require one strike to kill through helms.
- Dane axes only require one strike to kill through chain maille or lamellar.
- Three quickly repeated blows with a Dane ax to a shield destroy the shield, and the opponent must drop the shield. This applies to passively slung shields as well.
- Known World Open: Bring Your Own Blam
- Bring Your Own Blam to the Knowne World Open. This tourney is open to all chivalric fighters regardless of rank. Sitting Royals are most welcome. Here is the place to win some renown!
- The format will be bearpit then double elimination. All fighting will be bring your best weapon style. The fighters will be divided into groups of roughly equal numbers and skill levels. A point will be given for each victory a fighter has earned. The first 16 to earn 25 points will finish the tourney in standard double elimination. Fighters may hold the field indefinitely, however all wounds are retained as long as that fighter holds the field.
- Crest Tournament
- Bring a creative crest for your helmet for this tournament. The crest must be constructed from foam, paper mache or some other material that can be easily removed/destroyed by a solid shot from a One-Hand Heavy Weapon. It must be attached to the top of your fighting helm using a method that will allow easy removal such as Duct Tape, Strapping Tape, Velcro, etc. No metal rods or anything that will prevent a solid shot from removing the crest are allowed. Crest height is to be a minimum of 7 inches. Combat will consist of a single one-hand weapon per fighter, no shield or off-hand weapon, held in a grand melee. The last crest standing will be named the winner and a winner will also be named for "best" crest.
- Pas dela Rouge
- A grand Pas d'Armes open to all Armored and Cut & Thrust combatants that wish to participate! Bouts will be challenge style and announced in as grand a form as Combatants may manage. Use of heralds is highly encouraged. Likewise, Combatants and Consorts are encouraged to offer larges to any and all that they find worthy of praise by virtue of their actions. At the end of the Pas, we will gather to enjoy foods and refreshments, tell stories of valor and actions during the Pas and celebrate one Combatant from each combat form, Armoured Combat and Cut & Thrust, to be recognized as Most Valiant of the day.
- Read more information about the Pas, including tourney format.
Training for Tournament Fighting
At Ansteorra’s 40th Year Celebration, there will be a new armored fighting activity, Training for Tournament Fighting, on Friday from 2:00PM to 3:00PM. The activity is to provide an opportunity for fighters to experience and train with the best fighters that Ansteorra has to offer, without any hesitation for asking for training. If a member of the chivalry is in the training list, they are ready and available to train.
There will be 3 lists for training.
The first list will have members of the chivalry waiting to give you their “A game”. The fighter would approach the member of the chivalry for 1 pass. After the pass the fighter leaves and can get back in line to fight another if they choose while the member of chivalry remains in the list for the next fighter. The purpose of this list is to give fighters exposure to what they should expect in a tournament and evaluate themselves against that level.
The second list will have members of chivalry and centurions in the list waiting for a fighter to do 3 passes and then discuss the bouts, what worked well and possible ways for improvement. This list will provide fighters the opportunity to receive multiple perspectives about their fighting against multiple different styles.
The third list will be for fighters to have focused 1 on 1 training with a member of the chivalry or centurion, no limit on time or number of passes. This list will be very useful for fighters who want training against a particular style, or weapon form.
Members of the chivalry may move around in whichever list they choose, either to train others or to get training. Centurions may move between the second and 3rd lists for training others, or any list for training. All other fighters may move in and out of any list for training.
Small Unit Melee, Capture the Flag, Tunnel/Fort Basher Battle, Field Battle, Fort Battle, Pylon Battle or Blood of Heroes -- there are too many to detail them all here! Read the full Battle Plans for all the fun.
Chivalric Combat Conventions
All Chivalric Combat will follow the Combat Conventions of Ansteorra. These conventions are the standards outlined in the SCA Marshal's Handbook and supplemented by the Ansteorra Complete Participants Handbook.
Inspections will be required before participation in any battle, tournament, or other fighting activity at Ansteorra's 40th Year. You must present your authorization card. If you don't have an authorization card, you will not be allowed to participate in combat activities. Combatants will receive a sticker after being inspected. Only one inspection is required for the event. All combatants will be inspected
according to the armour standards of their kingdom of authorization. All weapons will be inspected according the weapons standard of Ansteorra, which follow the conventions of the SCA Marshal's Handbook.
Please also read the important Rules of Engagement.